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How Have Monetary Transactions in Gaming Changed?

How Have Monetary Transactions in Gaming Changed?

Video games used to be like a big-budget Hollywood movie: years of development, multiple rounds of bug fixes and fine-tuning, and a final product release. The player bought it and played it. At the time, this was adapted to the expectations of the players, the available technology, and the operational business model of the large game studios. However, as technology advanced, developers had to change their operating practices to adapt to evolving gaming habits. 

Online Gambling

In contrast to traditional computer games, online gambling has developed somewhat different but still has the potential for additional in-game monetization. Players will play poker online for real money (or even cryptocurrency!), and online casinos constantly use new technologies. To increase your offers to your customers. Virtual and augmented reality will play a part. There is no reason why online casinos cannot offer this, as well as other optional upgrades such as microtransactions or add-ons—content for players. 

It’s now common to see different types of monetization that ensure a steady stream of revenue for developers while accommodating changes in technology and gaming habits.

Downloadable Content (DLC) 

One of the most critical ways developers make money is through downloadable content. This is one of the primary ways for developers to release new content for existing games, thereby extending a game’s longevity, often negating the need for sequels. It is most commonly used in games with an upfront cost, and additional content is released to create new areas, missions, or scenarios. This is also how developers make sure they can release patches to fix bugs. that may have arisen during the game. The longer a match exists and the more downloadable content there is, the more prone it is to bugs, and ensuring quick bug fixes is key to keeping players engaged. Downloadable content can be free (bug fixes) or monetized. 


Microtransactions are becoming increasingly popular in games, especially free-to-play mobile games. The premise is that players can download the game for free and play it for free, but only up to a certain point. Frequently, additional characters or levels can only be unlocked through a real-world purchase, and players can purchase extra lives or power-ups to complete levels and “win” more easily. Some games come with upfront costs and in-game microtransactions, such as World of Warcraft and Elder Scroll IV Oblivion. The latter was one of the first games to support microtransactions in 2006. Initially, some were dissatisfied with the cost of relatively minor additions, such as games.

The Elder Scrolls online offering used to operate on a monthly subscription model but has since transitioned to a buy-to-play model with microtransactions. 

Loot Crates 

Although they have been available in the online MMO marketplace for nearly a decade, Loot Crates have only come to light since the release of Overwatch in 2016. Essentially, they offer the player the option to purchase a mystery box, and several developers have adopted this model. Players need to be more convinced of this value, with most saying they prefer to choose what to buy.

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